sunnuntai 31. heinäkuuta 2011

Rafael study

Study of Rafael Sanzio's drawing. Sanguine oil pastel pen on A3 sketchbook. I used a lot of sandpaper to sharpen the pen. Copying old masters gives confidence and helps to get proper understanding of draughtsmanship. Jose Parramon stated in the reference book that in order to be a good painter, you have to be an even better draughtsman. Edit: scanned version added.

torstai 21. heinäkuuta 2011

3D practise

Above: smoothing in ZBrush. Some troublesome polygon flow causes holes in the surface. Live and learn

Well, it's a start, again. Silo 2 trial.

tiistai 19. heinäkuuta 2011

sunnuntai 10. heinäkuuta 2011

Face emblem process (updated)

Oil on A3 illustration board.

Process:
Sketch from moleskine pocket.


 Trying to decide the colors. It has been said that what sets apart a graphic designer and  a graphic producer is that creative design is about making promising alternative versions and then choosing the best idea instead of working straight on the finished piece.

After settling for a satisfactory color scheme I transfer the sketch to A3 paper by grid-to-grid method. Then I insert it to lightbox and trace it to illustration board with red pastel pen (it smudges less than black charcoal, and graphite would permeate through oil). I start colouring face first, dry brushing since turpentine and linseed oil would soak through paper. 

I decided not to use much shading as someone mentioned this would look better if left like this. This is closer to drawing than painting because I used thin brushes (as opposed to contemporary concept of painting which is often defined by expressive, large brush strokes) and I wouldn't call this an illustration either since this does not have a particular purpose other than aesthetic pleasure. Almost finished...

maanantai 4. heinäkuuta 2011

Works in progress


Works in progress. Lots of work left to do and problems to be solved, a thought that can bring one down all too soon. One just has to remember and art is a journey; one can never reach the destination without taking the steps. Writers face this concern too, and in some writing inspiration book it said that "You can only see to the next traffic lights but not the destination. You can only write chapter by chapter until The End." One cannot truly see what the result will be, just some glimpses of it. Just enjoy the process and do your best, and accept that in the end, it's the people who will decide if your work is good or not.

Art and design is about breaking boundaries, at least your own ones. The fact that a work you were proud of yesterday seems weak today means you are progressing. At least that thought keeps me going. Kimon Nicolaïdes said in The Natural Way to Draw that the sooner you make all the mistakes the better. It's all about the amount of work you make before you can reach a master level.

Hooray!

So, I received some results from the schools that I applied to and I'm stoked:

*University of Lapland - graphic design, bachelor/master degree program 22.75 points (minimum 18.75) - passed!

*Metropolia University of applied sciences - 3D animation and visualization 100/100 (minimum 94) - passed

*Kymenlaakso University of applied sciences - digital media 90/100 (minimum 74) - passed! A secondary choise

Woo!

I now get to decide between the first two. A tough one. I love both graphic design and animation, I just don't have much expertise with 3D as of yet - no finished works at least. I've already been to one graphic design school so I have a solid background for that. I have to think carefully, lots more essay writing and researching in the uni

Too bad I didn't know about KyAMK's digital media program (emphasis on game, user interface, character and level design - how cool would that have been!)  until this year. I should have applied there last year when I just tried to get into Turku University of applied sciences' once-every-fourth-year Animation director program, but didn't get enough points eventually. They were very picky and emphasized heavily on scriptwriting, sigh.

Whichever I decide, I now get enough time and chance to revamp my portfolio, perhaps even produce a demo reel.


Statistics:

As of today, my online portfolio has had 2043 visitors since 2008. My blog pictures have been watched 50-140 times each. The photorealistic ones have been most watched, and the Bergman screenshot study with felt markers pic has 143 clicks. The ones I have put most effort into have most clicks and the sketches much less. There was a total of one comment last year on that particular Bergman pic. Conclusion: don't be sloppy, put effort into it. Use references if needed and strive for better result.

sunnuntai 3. heinäkuuta 2011

Why hurry? logo

Proposal logo, color and black/white version, for a nameless association that promotes leisured lifestyle. I drew 50 thumbnails, picked one which I in turn made a few alternative versions of, then I drew it onto A3 board with blue pencil, and inked it. I used tracing paper for coloured version, drew the outlines, smudged some blue craphite on the other side, then drew it a gain on the lines and painted with guache. Then I skanned both, traced the black-white version in Illusrator and figured out the colors for pantone system. Et voilá!

lauantai 2. heinäkuuta 2011

Forbearing affection

Proposal illustration. Fineliners.

The key to quality work is time. People like to see works that have obviously taken long hours and sweating. Few people enjoy works that have been made during last minute. Another important thing is concept: combine two or three things to form something with a meaning.